Play the monster
Heroes are the mobs. Their gear is your loot. Holy light is the hazard. Peasants with pitchforks, guild-licensed hero parties and the Church's crusade all stand between you and freedom.
Discord

You are the monster at the end of the dungeon.
A fast, loot-driven pixel-art action RPG. Heroes farm the old ruins for trophies, and the Church pays a bounty on every monster's head. You are the monster, and this time the monsters fight back.
Early development: playtest builds go out through our Discord. Progress may be reset and anything can still change.
Straight from the game
Real in-game captures, hand-pixeled art, no mock-ups. Tap any shot to enlarge.
What you're in for
Heroes are the mobs. Their gear is your loot. Holy light is the hazard. Peasants with pitchforks, guild-licensed hero parties and the Church's crusade all stand between you and freedom.
Pick a class, then grow it your way across three spec trees per class. Trees are a linked web of nodes with ranks, and you can mix all three.
Every tree has ten rows. The deepest rows open from level 60 up, with the final row at level 100. After that come 100 Animus prestige levels and their own tree.
Common, Magic, Rare, Relic and Unique, readable at a glance. Rares roll up to six random affixes, and 200 named uniques are waiting to drop.
Relic-tier items carry a unique effect taken from the named hero who wore them. Kill the hero, keep the legend.
Floors are generated from seeds: open maps with camps, shrines, elites and caches, plus tight dungeon crawls and grand halls.
Telegraphed attacks, multiple phases and their own arenas, from the Gilded Five hero party to the Church's frontier captains.
Built for player-hosted worlds you can bring friends into, with quest credit for every party member. Online play is still being built and isn't in playtest builds yet.
Choose your monster
Every class has three specs and a male and a female body.
Melee bruiser · fire and fury
Hellborn brute of infernal fire and fury that turns the Church's own holy wrath against it.
Bruiser / summoner · tides and rot
Waterlogged revenant risen from sunken depths, commanding tides, rot and the crushing weight of the deep.
Melee or ranged · frost and grave-iron
Undying barrow-warrior of frost and grave-iron, guardian of the tombs the heroes come to loot.
Caster · fire, frost and storm
Living construct of raw elemental force, shifting between fire, frost and storm.
Life-steal skirmisher · blood
Aristocratic blood-drinker who feeds on the zealots hunting it and grows stronger with every kill.
The Kingdom of Tinkonia
The Church of Arch Bishop St. Brooks brands every creature "Ruin-spawn" and pays bounties on them. Rise in the ruins, break out to the frontier, and take the war to his cathedral.

Act I · Playable in playtests
Your home dungeons, farmed by adventurers. Start outside the Hollow Warren, then push through the Sunken Crypts, Fungal Hollows, Collapsed Mines and the Bone Gallery to face the famous hero party, the Gilded Five, in the Ruin Heart Sanctum.

Act II · In development
Break out to the surface: Bramblewood, the Bounty Camp, the Burned Hamlet, the Watchtower Line and Fort Vigil, with the town of Gallowmere as your base.
The Master Huntsman
The Camp Leader
The Pyre Priest
Warden Kessa Vane
Captain Aldous BrandActs III & IV · Planned
Church-run cities, guild halls and prisons for captured monsters, and finally the capital cathedral of St. Brooks himself.
Readable at a glance
Playtest builds, dev logs and boss reveals happen in the Discord first. Catch development live on Kick.